The Sims 3 Textures
For Sims 3, textures usually comprise of shading, highlights - and a map to tell the game which patterns to apply where on the mesh. Not using the textures correctly can, at best, leave your object looking dull and out of place, and at worst can badly affect how well your mesh recolours in the game. However, these textures are really very easy to make.
Learn everything about textures!
|RGBA Stencil Mask: Separate your texture/mesh in different parts.||Overlay: Used for small details like buttons.||Multiplier: Gives depth and shading to your mesh.|
|Stencil: Apply fancy logos/prints to your meshes!||Specular: Gives meshes highlights and environment reflections.||Ambient: Important for the Sims' skin rendering.|
|Normal Map: Add 3D looking structure to your mesh.||Face Overlay: Used for makeup/facial overlays.||Part Mask: Separates top, bottom, shoes etc.|
Here comes texture size, baking, UV mapping, texture formats etc.
|DDS: The format used for all textures.||Export Complate: Get the composed texture.|