The Sims 3 Textures
Learn everything about textures!
|RGBA Stencil Mask: Separate your texture/mesh in different parts.||Overlay: Used for small details like buttons.||Multiplier: Gives depth and shading to your mesh.|
|Stencil: Apply fancy logos/prints to your meshes!||Specular: Gives meshes highlights and environment reflections.||Ambient: Important for the Sims' skin rendering.|
|Normal Map: Add 3D looking structure to your mesh.||Face Overlay: Used for makeup/facial overlays.||Part Mask: Separates top, bottom, shoes etc.|
Here comes texture size, baking, UV mapping, texture formats etc.
|DDS: The format used for all textures.||Export Complate: Get the composed texture.|