Crime Career
From TS3wiki
Contents |
Place of Employment
Abandoned WarehouseApply directly at work place, Newspaper or Computer.
Benefits and Rewards
- The Crime Career offers two options in the upper levels.
- No one will rob your house while at least one Sim is in the Criminal career.
- Your Sim will sometimes bring back an object that they 'borrowed' during work.
- When you choose the Thief Branch your Sim can sneak onto a lot and not wake up the inhabitants, allowing you to rob the house during the night.
- You get a piece of art at the Bank Robber level.
- As Master Thief you get a statue called The Fox. Every time your Sim views it they get a 'I am the best' moodlet.
- At the top level of the Evil Branch, your Sim gets the Aura of Evil. This has different effects on other Sims. Good Sims will boo at your Sim. Cowardly Sims will run away and evil or criminal Sims will get a boost in relationship with your Sim.
Levels
| Level | Title | Salaries | Days | Time | Requirements | Description |
|---|---|---|---|---|---|---|
| 1 | Decoy |
§17 / hour base |
Mon Tue Fri Sat Sun |
10am-4pm |
|
Can you keep a secret? The local crime syndicate is looking for a few good people to join the ranks. Specifically, somebody is needed who is in good physical condition, can get along with the rest of the gang, and has no problem doing things that some might label as “criminal.” There’s room at the top for world class thieves and the truly diabolical. |
| 2 | Cutpurse |
§24 / hour base |
Mon Tue Fri Sat Sun |
10am-4pm |
|
The score gets a little bigger for the Cutpurse, but so do the risks. You’ll need to start working out to improve your chances of getting away if seen at the scene. After all, it’s never quite as easy as taking candy from a baby. |
| 3 | Thug |
§31 / hour base |
Mon Tue Fri Sat Sun |
9pm-3am |
|
Every crime organization needs some muscle to lay down the rules and protect The Organization’s investments. The best Thugs are intimidating and muscular - the strong arm of The Organization. Don’t let nobody stand in your way. |
| 4 | Getaway driver |
§40 / hour base |
Mon Tue Fri Sat Sun |
9pm-3am |
|
Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick! |
| 5 | Bagman |
§52 / hour base |
Mon Tue Fri Sat Sun |
9pm-3am |
|
The Bagman (or Bagwoman) is an integral part of the heist, which means bigger payout and more risk. Your accomplices need to be able to trust you now that you’re on the ground floor. Hold the bag tightly - never, ever, let go! |
| 6 | Con Artist |
§63 / hour base |
Mon Tue Fri Sat Sun |
9pm-3am |
|
Whether it’s a sleight of hand, a “great investment opportunity”, or falsified papers, the Con Artist has everything the customers need … or think they need. Few can truly turn crime into an artistic expression. You either got it, or you don’t. |
Criminal - Evil
| Level | Title | Salaries | Days | Time | Requirements | Description |
|---|---|---|---|---|---|---|
| 7 | Henchman | §109/hour base §160/hour pension |
Mon Tue Wed Thurs Fri |
9pm-3am |
|
Don’t let the uniform fool you - being a Henchman is serious business. Get close to The Leader and learn all that he has to offer. Carry out the evil machinations of those above you, and never question anything. |
| 8 | Evil Sidekick | §142/hour base §170/hour pension §3,000 bonus |
Mon Tue Thurs Fri |
9pm-3am |
|
Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind - the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best as you can. |
| 9 | Super Villain | §240/hour base §230/hour pension §3,792 bonus |
Mon Tue Thurs Fri |
9am-1pm |
|
Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or on the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful… |
| 10 | Emperor of Evil | §420/hour base §300/hour pension §6,144 bonus |
Mon Tue Fri |
9pm-2am |
|
Without peer, your Sim is in charge! What needed to be done was done. Leaders fall and others step into take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls… The Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned! |
Criminal - Thief
| Level | Title | Salaries | Days | Time | Requirements | Description |
|---|---|---|---|---|---|---|
| 7 | Safecracker | §96/hour base §120/hour pension §1,560 bonus |
Mon Tue Fri Sat Sun |
9pm-2am |
|
Tick. Tock. Click! You must have the hands of a surgeon and the ears of a jackal to successfully manipulate the intricate mechanisms of a safe. And when all else fails, load it up with dynamite! Tick. Tock. Tick…. Boom! You now also have access to the Sneak interaction. |
| 8 | Bank Robber | §122/hour base §120/hour pension §2,448 bonus |
Tue Fri Sat Sun |
9pm-2am |
|
The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team. |
| 9 | Cat Burglar | §225/hour base §180/hour pension unknown bonus |
Tue Fri Sat Sun |
9pm-1am |
|
The take from dozens of bank robberies do not compare to a single Cat Burglar operation. You’ll solo the biggest heists from now on. There shouldn’t be a any security system too impenetrable, lasers too numerous, or guard dogs too alert. Get in, get out, get rich. |
| 10 | Master Thief | §525/hour base §400/hour pension unknown bonus |
Tue Fri Sat Sun |
9pm-1am |
|
Without peer, your Sim is in charge! The Organization has profited greatly from your efforts. Every major crime fighting organization puts you on their most wanted list, but you’ve left no trace behind. There is no job that cannot be done on this planet… or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros. |
Criminal Career Books
| Title | # of Pages | Career Level | Comments |
|---|---|---|---|
| Avoid Bulges and Other Helpful Tips | 116 | 1 | |
| Adapting to the Wallet Environment | 183 | 2 | |
| From Goon to Guido: Thuggery Evolved | 191 | 3 | |
| Make Em' Pay | 202 | 4 | |
| Losing the Huckster Label | 245 | 5 | |
| Snake Oil and Other Sound Investment Strategies | 312 | 6 | |
| Advanced Combinatorials | 383 | 7 | |
| Making Yourself Indispensable | 403 | 8 | |
| The Mythical Hot Tin Roof | 475 | 9 | |
| Hostile Takeover: When to Make the Move | 512 | 10 |
Criminal Options
| Performance | Description | Up or Downside |
|---|---|---|
| Work Hard | Increases performance | Adds stress |
| Take It Easy | Relaxing at work | Increases fun but slower performance |
| Practice Illicit Activities | Practices the athletic skill | - |
| Meet Accomplices | Builds relationship with co-workers | - |
| Comspire with Accomplices | Builds relationship with co-workers | - |
| Do a Side Job | Earns extra cash | - |
| Grovel to Leader | Builds relationship with Boss | Increases performance but adds stress |



